Author Topic: Lismore Tutorial  (Read 10174 times)

Ashtyn

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Lismore Tutorial
« on: July 01, 2013, 12:29:01 pm »
Welcome to Lismore Lands Tutorial & Visual Guide!



    What is Lismore Lands? Lismore Lands is a Fantasy RolePlay world in SecondLife, hosted in the Clockwork region, with the main entry point at http://maps.secondlife.com/secondlife/Clockwork/228/250/1701.
    While our population is mostly furry, we welcome all sorts of players, so long as they stick to the Fantasy genre, and to our Rules (http://sculptyworks.com/lismore/index.php?topic=22.0).

    If you are new to RolePlaying, please read this glossary of terms and definitions.   http://sculptyworks.com/lismore/index.php?topic=16.0
    For a detailed Introduction to RolePlay Guide, check out this link: http://www.fur.com/tapestries/wiki/User:WhiteWizard/Roleplay_Guide

    Our RolePlay takes place in ancient times, during some unspecified date somewhere in antiquity, when the great ancient civilizations were still around and thriving (the Romans, the Egyptians, the Greeks, the Persians, the Celts, etc...). Our world draws from elements from real ancient history, and made-up fantasy elements, so don't expect an accurate history lesson here.  ;)

    Lismore used to be an island in an unspecified location in one of the oceans of the world, but a cataclysmic event coupled with supernatural intervention has set the place afloat as islands in the sky, in a dimension separate from that of normal Earth. However, a teleport portal exists on Earth where the island used to be, allowing back-and-forth travel to and from Lismore's new location.



    This guide is divided in the following sections, which you can navigate to by either scrolling down, or clicking the links below:

    And as always, if you have any questions not covered by this tutorial, or just prefer to interact with someone instead of reading documentation, don't hesitate to contact one of our staff members (as listed in our Staff Members section http://sculptyworks.com/lismore/index.php?topic=17.0 and in our Rules http://sculptyworks.com/lismore/index.php?topic=22.0).
« Last Edit: July 02, 2013, 01:44:13 am by Ashtyn »

Ashtyn

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Lismore Tutorial: Getting Started
« Reply #1 on: July 01, 2013, 01:06:22 pm »
Getting Started



    If you just arrived, chances are you are seeing something like in the picture below:

...minus the axe-wielding hyena and the neko. They aren't permanent fixtures.  ;)

    That is out official entry point, located at http://maps.secondlife.com/secondlife/Clockwork/228/250/1701. There you will find our most important OOC documentation, one of our donation boxes, the character cards dropbox, our RP Tool dispenser and RP Tool Updater widget, the Looking-For-RP sign, and our Staff Members Online Status Indicator panels.



  • The Documentation:

        All of the important documentation can be found in our message board at the Entry Point.


        You can click the scrolls on the board, to receive the notecards containing our Rules, the Character Creation Guidelines, the listing of Staff Members, our RP Economy preamble, and listing of Frequently Asked Questions (FAQ).

        Alternatively, you can use the links below to access the same material outside of SecondLife:




  • Character Card Dropbox:

        We require players in Lismore to have their characters approved before engaging in RolePlay. Visitors are welcome to look around the place, and uncarded characters are welcome to interact so long as they do not do anything a normal average unskilled human couldn't do (that means no special abilities, no special items, definitely no magic!).

        Once you have read the Rules, and the Character Creation Guidelines, you are ready to fill out and submit a character card for approval. To do so, open your SecondLife Inventory and select your character card notecard, then press & hold the CTRL key, and drag your character card notecard from your inventory to the red, British post-box looking thing pictured below:


        A staff member will read the submitted cards and approve them or contact you to point out required changes that might be needed to make your character approvable according to our standards as soon as possible (if you don't hear from us in a couple of days, please contact us to check out on what could be delaying your card's approval).



  • RP Tool:

        Neckbeards Anonymous has developed for Lismore a RolePlay Tool which consists of a titler (a list of brief stats displayed above your avatar) and a HUD to be used while in Lismore to enhance certain aspects of the RolePlay. The Lismore RP Tool package has been painstakingly developed and optimized to ensure a lag-free product that uses as least resources as possible, and is available for use outside of Lismore as well. You can get a copy of it in-world at Lismore's entry point, or in the SecondLife Marketplace https://marketplace.secondlife.com/p/NBA-Lismore-RP-Tool/4898935?

        The in-world vendor is shown in the picture below, on the right:


        Players are not required to use the titler or the HUD tools, but it's recommended they use a titler of some sort.

        The RP Tool is available free of charge.

        Right next to the RP Tool vendor (on the left) is the RP Tool Updater (the thing with the blue arrows), where you may acquire an updater tool to bring your Lismore RP Tool up-to-date to the latest version.



  • Staff Members Online Status Indicator:

        This series of panels on the wall is our Staff Members Online Status Indicator, where you can easily see which of our staff members are online at any one point:


        A green border indicates that a staff member is online and in Lismore at the moment. A blue border indicates that a staff member is online but somewhere else in SecondLife at the moment. A red border indicates that a staff member is offline.

        If you click any one of the panels (Ashtyn Ninetails in this example), it will display the following message in your Nearby Chat / LocalChat:

    [12:34] Lismore's Staff Online Status Indicator: to see Ashtyn Ninetails's profile, click this link here: Ashtyn Ninetails

        You can then easily contact a staff member if you need to get a hold of them for whatever reason.



  • Looking-For-RP Sign:

        The Looking-For-RP (LFRP) sign is a tool that works in conjunction with the Lismore RP Tool, to broadcast the status of those actively wishing to RolePlay usually with anyone who might approach them.

        You activate this feature by simply clicking the LFRP letters on your Lismore RP Tool HUD and follow the easy steps on the menu that pops up to add yourself to the LFRP list, remove yourself from the LFRP list, or display the current LFRP list.

        The sign at the Entry Point displays the current LFRP list.




  • Donations Box:

        Everyone is welcome to RolePlay at Lismore Lands free of any charge! The place is 100% non-profit and all our staff members are volunteers.

        But unfortunately SecondLife isn't free, and we do have a monthly bill to cover. So if you are feeling generous, drop a few L$ in our donations box! Every L$ donated goes into the Tier Fund (managed under Avatar Nootan's account)!


« Last Edit: July 02, 2013, 12:53:49 am by Ashtyn »

Ashtyn

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Lismore Tutorial: Locations & Information - Info Signs
« Reply #2 on: July 01, 2013, 04:17:38 pm »
Locations & Information



Info Signs:

    Lismore is dotted with info signs that offer tidbits when clicked. You can easily spot them either because they are signs on a building, or because your normal SecondLife cursor icon becomes the little clicky hand cursor when you point at them.

    Examples of info signs are the signs indicating the nature of a building (such as Library, Arena, Baths, etc...), the various banners that pertain to the various different groups, institutions, and factions of Lismore, or the occasional sign on the wall.


    If you click a sign, it will display the relevant info in your Nearby Chat / LocalChat. The information displayed uses the SecondLife message format so only you get to see it.



Ashtyn

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Lismore Tutorial: Locations & Information - The City
« Reply #3 on: July 01, 2013, 04:58:10 pm »
Locations & Information



The City:

    The City of Lismore occupies the largest of the known floating islands in the sky dimension.
    Local lore says the city was set afloat in the skies after a great battle where even the gods got involved. The city is a hodgepodge of buildings from various time periods of Lismore history; the oldest of them being the Farm, and the newest of them is the Rabbit Hole Inn.

The City of Lismore, flanked by the Cruentus Forest island on the right, and the Entry Point on the left.

    Scholars still debate how, and even where the islands stay afloat in the sky. So far the best answer they managed to come up with is the simplest but least explanatory of them all: It's magic!



Points of Interest:

  • The Market Area

        Like any place where people come to inhabit and cultures mingle, Lismore has a marketpalce, situated on the North East extremity of the island. Here commonplace items such as food and basic equipment can be acquired IC, and you may inquire with the local merchants about less common items.

        No specific items are branded illegal for trade in Lismore, but certain things can get people's attentions, depending on their personal and cultural backgrounds.

    Lismore's Marketplace on a sunny summer day.




  • The Smithy

        The smithy workshop is located in the marketplace area. This is the main blacksmith facility in Lismore. Here weapons and armor and generally any metal items are made and sold. The head of the facilities is a character named Nina, played by Ani Aunerfal.

        Those whose characters possess blacksmithing skills are welcome to claim access and use of the facilities of the smithy, but it's always nice to meet the ones in charge IC to arrange for official recognition.





  • The Gryphons

        Gryphons are one of the ways to get around from one floating island to another floating island in Lismore for those who can not fly or otherwise make the journey through these non-intervening spaces.

        The City gryphon is called Evan. The Temple gryphon is called Cassiopeia. There are other freelancing carriers in Lismore, but these two are the full-timers on the job.

        The gryphons normally don't work for free. They charge a small fee for their transportation services, varying from a silver coin to other objects of trading value.

        The gryphons are NPCs, the only thing they do for you is take you from place to place. They offer no other assistance or information unless a GM says it so. If you attack it, the gryphon always wins!

        You right-click a gryphon and select RIDE! to be taken to another place.

    Evan is an easy-going gryphon. Cassiopeia is generally more grumpy.




  • Downtown Houses

        The downtown houses, called that because they are literally in the lowest part of the city (without going underground), are the home of several characters, who were awarded those locations OOC because their players are regular and frequently RolePlaying at Lismore.

    City living can be a bit cramped.




  • The Arena

        The Arena is the place where you may duel one another in combat without fear of the law coming down on you. Be warned, if you step into the Arena to fight someone, your life is in your own hands!

        Underneath the arena is the city prison, where criminals are taken either because they are going to be there for a while, or because the temporary holding cell in the Guards' Tower is being used.





  • The Rabbit Hole Inn

        The Rabbit Hole Inn. The current owner of the Inn is Dru the bunnywolf, played by Drucilla Ceawlin. You can get food and drink there, or if you wish just hang about and chat with the other patrons. The Inn is a good source of gossip and info. Or perhaps a good place to meet someone new!

        Rooms are available for those whose characters might be travelers, or looking for a place other than their own home to spend the night, or plain simply those who wish to be long-term tenants.





  • The Valentines' House

        The Valentines are a family of foxramau and fenramau, demon-foxes who call Lismore home, and this building is their lair. They are known for having nobility titles, tremendous wealth, incest, and for meddling in affairs that could lead them to increase their power and influence. Xian Fangshi Valentine, played by Anippe Resident is currently their matriarch and leader.





  • The Guards' Tower

       The Guards' Tower is where the guards usually reside and where arrested people are first taken to.





  • The Tower Palace

        Lismore's seat of power, the Tower Palace, is the residency of the city lord, Xian Fu Sheng, played by Novaku Sirnah. The tower was constructed right after the city was set afloat in the skies, based on a tower the architect saw in a dream, and it was lavishly decorated with various marbles and stone and gold, reflecting a new era of prosperity and peace for the city.

        It's here that open court, or town hall meetings take place, and where the council of lords formally gathers.

        A scroll containing the city laws is posted at the base of one of the towers.





  • The Library

        Here is where Lismore's books and scrolls are stored. You can find history and legends and lore in here! The master librarian is called Abbadon, played by Ani Aunerfal.

        Lismore's master time-keeping astronomical clock is located on the top floor of the library building.





  • The Infirmary

        The infirmary is where the wounded and sick are treated. Yamanu and Mishra are currently the lead medics, played by Elerlissa Ashbourne and Mishra Snowpaw respectively. If you end up wounded and not dead it's likely you'd be taken here.

        Those whose characters practice healing are welcome to claim access and use of the facilities of the infirmary, but it's always nice to meet the ones in charge IC to arrange for official recognition.





  • The Bath House

        The ground floor and lower level pool of the Bath House are open to the public. Sometimes there are staff members who will bathe you if you want a bath, sometimes you have to bathe yourself.

        The upper level of the bath house however houses private baths and spa, and your character is most likely going to have to pay to get service upstairs.





  • The Alchemy Guild

        Here is where potions are made and sold, where alchemist make their experiments, and the occasional abomination is created. The guild is open to those with alchemy as a skill to use the facilities. Those whose characters practice alchemy are welcome to claim access and use of the facilities of the alchemy guild, but it's always nice to meet the ones in charge IC to arrange for official recognition. Currently the master alchemist is Arlen, played by Ani Aunerfal.





  • The Zenko Tower

        The Zenko is the official military force of Lismore. Once an order of warrior monks with an Oriental flavor, now they specialize in harnessing the power of a physical manifestation of magic: The Tass.

        Exposure to tass has led many Zenko members to undergo a metamorphosis, becoming manabeasts: Creatures whose flesh is magical (known as aer).

        The Zenko is led by lady Relina Harem, played by Felix Stourmead.





  • Lismore Farm & Granary

        The farm's terraces provide some of the foodstuffs that help sustain Lismore's population, and the structure, reminiscent from the early days of Lismore, serves as the mill where grain is ground and granary where the food is stored.





  • The Harems House

        The Harems are another of Lismore's noble families, headed by Relina Harem, played by Felix Stourmead.





  • The Tass Refinery

        One of the most surreal structures in Lismore, the Tass Refinery is a building precariously dangling from thick metal chains between the City island and the Cruentus Forest island. Here, mana is refined into physical form, tass, and into a rarer liquid form, the vistus.

        As a truly industrial operation, the refinery is a dangerous place. Free-floating mana levels are extremely high and prolonged exposure could lead into mana-poisoning and potential mana-corruption.

        The tass refinery is headed by Jack Lanterns and his wife River Lanterns, played by Caex Silverfall and Symphicat Resident respectively.




« Last Edit: October 20, 2013, 06:16:13 pm by Ashtyn »

Ashtyn

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Lismore Tutorial: Locations & Information - The Caves
« Reply #4 on: July 01, 2013, 11:54:42 pm »
Locations & Information



The Caves:

    Soon after the relocation to the floating islands, it was discovered that there was a system of caves beneath the city. Bringing in her expertise in the underground environment from old Lismore where she ruled the Caves, Xela Soulstar (of player of same name) laid her claim on the underground of the city island.

    The Caves serve primarily as a source of ores, which are mined with care not to mine the bottom out of the island! In those caves, Xela set up the Phoenix headquarters, her organization of miners, traders, and shady types.

Upon entering the Caves, one is greeted by the Phoenix Gates.




  • Phoenix

        Phoenix is the name of the Tudor-style building that serves as headquarters for the organization of same name in the city island's underground. It is the domain of Xela Soulstar and her family, friends and associates. They manage the mines, the extraction and refining of ores.

        Phoenix is known to be welcoming and open minded, also offering escort services and are rumored to be a hub for thieves and other less-than-honest dealings.





  • The Lava Forge & Mines

        Phoenix miners use the molten lava that flows at the core of the city island to help them with their mining process, the refining of ores, and the forging of items of all sorts.

    Toasty!




Ashtyn

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Lismore Tutorial: Locations & Information - Cruentus
« Reply #5 on: July 02, 2013, 12:45:29 am »
Locations & Information



Cruentus Island:

    Cruentus is the large forest island that neighbors the city island to the West, connected to it by a rope bridge, and it is also the name of the group whose headquarters can be found there as well.

    The Mana Springs, a decidedly Zenko feature, can be found in this island as well. The island is considered to be city territory, but the Cruentus group of mercenaries, headed by the demoness Valencia Katherin Ravenshaw-Versthaler (Val for short), played by Valencia Hydraconis, is entrusted with its protection.

So far, nobody has ever fallen off one of these.





  • Mana Springs

        The Mana Springs are located in the Cruentus Island, to the West of the city. They are a cave, where the over-saturation of magic in the area caused mana to crystallize in physical form, the tass crystals. Mana is abundant in everything in that area, including the waters. Drinking from them or even staying for too long in the mana springs could lead to mana-poisoning and potential mana-corruption.

        The place is an idea hangout for manabeasts, but potentially dangerous and even fatal for common folks.


        It was discovered by accident, by an exploration expedition lead by Edhel Valentine, accompained by Zeela Soulstar and Xian Fangshi Valentine (and some servants to do the heavy-lifting work). Due to the legality and ownership disputes that ensued, the city took control of the mana springs, and all three explorers are credited with the discovery of the mana springs.




  • Cruentus Headquarters
    (soon to be Cruentus Tower if Val has it her way)

        These facilities were discovered buried in the hillside, once again during exploration by Edhel Valentine, whom this time had all the legal matters taken care of so he could claim his discovery... and then sell it to the highest bidder!

        Val bought the location from Edhel for the sum equivalent to the cost of a small Roman palace in Pompeii, and made it the headquarters of her mercenary group.





Ashtyn

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Lismore Tutorial: Locations & Information - Temple Islands
« Reply #6 on: July 02, 2013, 01:43:45 am »
Locations & Information



Temple Islands:

    The Temple Islands are two forest islands that float high in the skies above the city and Cruentus islands. The main island, the true Temple island, is home to the Tirrenelda' tribe, a peace-worshiping tribe who freely provides food, drink and comforts to it's visitors.




    The Temple's neighboring island is known simply as the Forest Island. There are no known remarkable features to this island other than trees, more trees, plants, rocks, and some small caves some have used as shelter when traveling by or exploring.

    Like the Cruentus and the city islands, the Temple and the Forest islands are connected by a rope bridge.





  • Tirrenelda' Temple

        The Tirrenelda' Temple, aka. the Temple, is the physical and spiritual home of the Tirrenelda' Tribe. The Temple only has a few rules: All peoples, slave and otherwise, are to be treated equally on Temple grounds. Weapons must stay sheathed unless being used to defend oneself. And the peace of the Temple is not to be disturbed.

        The Temple's tribe is lead by its high priestess, Mariah, played by Ani Aunerfal, and its ruling tribal council. The fire in the center of the Temple is all-consuming and should not be touched, and the Temple's aura is unwelcoming to evil beings, demons, and undead.





        The Temple has its own gryphon carrier, Cassiopeia, famous for her grumpiness and her hate of her job.

        The gryphons normally don't work for free. They charge a small fee for their transportation services, varying from a silver coin to other objects of trading value. They are NPCs, the only thing they do for you is take you from place to place. They offer no other assistance or information unless a GM says it so. If you attack it, the gryphon always wins!

    Right-click a gryphon and select RIDE! to be taken to another place.




  • The Lumber Mill

        This lumber mill facility survived since the days of lord Ashtyn, when he and the Tirrenelda' tribe struck a deal: With their ability to make plants grow very very fast, they would grow trees, that would then be chopped down and made into high quality lumber materials which the city would then export, and they would divide profits.