Author Topic: Proposed Rules: Self-run Scenes for Players  (Read 7810 times)

Radem

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Proposed Rules: Self-run Scenes for Players
« on: October 03, 2012, 02:27:04 am »
People of Lismoria -

One of the topics that frequently comes up around our RP is the notion that there's never enough going on. We've got a modest amount of Event Coordinators, but they may not always be around to run a scene, or in the mood to do so.

That said, there's only so much chat to be done about the weather, theories of magic and religion, and so forth. Sometimes conflict is needed to create a good scene, or some sort of problem for the characters to deal with.

With that in mind, I've written up a proposed draft of how to handle this need. Please have a look and let us know what you think, we're looking for feedback.

As you read, please bear in mind that anyone that attempts to powergame the system is going to get smacked.

For reference, this document is available on the Unofficial Lismore Wiki: http://lismore.wikia.com/wiki/Scenes_for_non-ECs



So you want to run a scene?

Awesome! Scenes are the bread and butter of a roleplay area like ours, and we want people to be able to run scenes for their friends and fellow players. That said, there are a few ground rules. Here are two base rules that should be followed no matter what sort of scene you want to run.

1) Try to create fun for those around you as well as yourself. When someone else runs a scene, you would presumably want them to have the same goal in mind. Exercise good judgment. And it bears repeating - have fun!

2) Don't be an ass. This includes randomly ganking other characters, running scenes that do nothing more than making other characters pay attention to you, etc. It also includes trying to be a rules lawyer regarding the rules on this page. If we catch you doing it, you'll be banned from running scenes, if not shown the door.

On to other options.

If you want to simply play your character and create a ruckus, do a little dance, gather people for story time, feel free. You've got a character card, feel free to use it. Make some magic happen.

If you want to set up a staged scene and add an NPC or three, here are the rules. They are going to read like a list of "don'ts", but be brave and bear with us. In freeform RP, in many ways the sky's the limit, so documenting what you can or should do would be a massive undertaking. At some point in the future, we'll probably write up a page with some pointers and suggestions.

* Don't be disruptive to people RPing in public. While it might seem fun to you to have a bunch of ninjas storm the tavern, the two people in the corner sipping wine and flirting probably won't agree. (Open question for the staff: Do we want to say it's okay to start a scene if there's no one else around? I'd lean towards yes. First-come, first-served. Err on the side of creating RP. If half the people that show up want to join the scene, and half the people don't, then RP has been fostered and that's good. The others can find someplace else to play for that night.)

* The scene has to be in keeping with something that could happen reasonably in the location you hold the scene. Three merchants on the docks turn out to be dark elves in disguise? Sure. Six battle robots land in the middle of the market and start launching missiles? No. If in doubt, ask an EC or GM if something seems reasonable.

* As a follow-on to the above, remember the base theme for the various areas. Most of the main areas should be assumed to have guards or observers. Your band of hooligans running amok in the streets would be picked up by the guards. That blood sacrifice at the temple would be stopped by the temple guardians.

* Unapproved scenes will have no long-running impact outside the players voluntarily involved.

Okay
* Yar Smackypants had his sword broken, but it stayed in one piece long enough for him to take out those bandits. Hopefully the four silver coins he got from the attackers will be enough to have it repaired.
* Lia Softheart re-unites with her long lost sister. With a little time and love, maybe she can be nursed back to health, and Lia and her friends can go after her captor.
* Penn Needlenose kills the shady sailor and discovers a silver key with the letter "B" engraved on it. But what does the key open?

In general: People will come away with possibly a little bit of financial or other gain, but mostly just a story.

Not okay
* Clan Fire Bandanna shows up and uses their flaming bandannas to light the library on fire!
* Alia Dann discovers she's really a princess and her parents arrive with her army, mobile palace, and 60 quintillion golden coins.

In general: The world will keep on keeping on as it was before the scene, though things may change for the players voluntarily involved.

* If you don't want people to join your scene, don't hold it in public. Feel free to conduct it via an IM group, or feel free to go to a designated RP sandbox. For example, if you want to say your scene is on the Zenko grounds but you don't want interruptions, feel free to run your scene in private. Just remember that if you're in a public place, people would notice anything obviously amiss. Again, if in doubt, talk to an EC or GM.

* In-character actions still have in-character consequences, even in private scenes. If it comes to light that your character backstabbed a bunch of innocent people, your character will be punished by the IC authorities. That said, it is acceptable to have Obvious Bad Guy NPCs in your scene whose sole role in life is to be vanquished by the PCs. Where vanquishing can be capturing, chasing off, or turned into tasty salsa for vampires and carnivores.

* NPCs, be they humanoids, animals, or monsters, are limited in power to normal human-level abilities as defined in the character rules for characters who do not need character cards for approved play. You may portray up to ten such NPCs in a scene.
If there is a chance of character death from your NPCs, you must inform everyone before you start. It's just good manners to let people know how deadly a scene is apt to be.

* If your scene involves characters that are under 18, there can be nothing sexual involved in the scene. Additionally, characters under 18 cannot come to any physical harm.

Other Notes

* If you feel like running a scene, and you don't have a set group of players in mind, announce it! "Hey everyone, I'm thinking about having a scene in the woods involving a couple of monsters disrupting the local wildlife. It's probably most interesting to nature types or combat types, but everyone's welcome. I'd like to keep the group to six or smaller."

* It's your scene, so you get to pick who plays, and you get to lay out what's going on. If you see the wrong people gearing up to join, say so. Honesty up front saves heartache later. "Hey, Gunther Broadswordface, I notice you're coming along to help Team Kittenhug gather shed goose down. This probably isn't the scene for you, and the other players probably aren't going to have fun if you just kill all the animals for fun, as you usually do. You sure you want to come along?"

If you're still reading at this point, good on you, and we hope you'll have some fun with telling some stories.

Ashtyn

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Re: Proposed Rules: Self-run Scenes for Players
« Reply #1 on: October 03, 2012, 11:27:16 am »
The staff already reviewed this idea a few dozen times before, and the idea of players doing these mini-plots was always seen as dangerous by some, but this time I think Radem has most of the kinks ironed out and his proposal works for me and I think most of the rest of the staff agreed; we're running it by the players now to see if there's anything we might be overlooking, suggestions, ideas, comments...

So don't be shy, speak up!   :)

Jannisia

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Re: Proposed Rules: Self-run Scenes for Players
« Reply #2 on: October 04, 2012, 01:08:30 am »
This seems like a godsend for me. I've always had background plots and overreaching goals that could involve a bunch of characters and before now it was a pain to bring them to the attention of others. With this I could create a few tense but not fighty scenes to really show people that hey, there's something fishy going on over there. It'd also make the transitions between requested events and normal roleplay a bit easier to swallow: for example, I don't think anyone realized Siobhan was of noble blood, despite me trying to show a few times in roleplay that there was something a bit off about a character that dumb being literate and having a quality education.

But on the flipside, it's not really something I'm sure I can be trusted with, personally. That goes for everyone else too. I can see this being a great thing but at the same time I think it'll create a lot of drama when people aren't allowed to participate in certain scenes, and it'll form cliques of players that only roleplay with each-other. Not that that doesn't already happen to a degree, but it'll be far worse. If someone, for example, sets up a scene where a rabid boar is in the woods, they should really be taking along a character that is a good hunter or good at close combat, right? But instead, they just take along the same people(in this case magic users and lightweights with weapons that wouldn't do much) that they hang out with every day, because that's who they like. That's not cool, and it makes for a good deal of resentment.

So my opinion on this as a player, as a whole, is that it sounds nice but really I doubt in the ability of most of us, myself included, to use it properly.
Xema Guardian, Jannisia Ocelot, and Shaden Opaline.


Husky Dragon

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Re: Proposed Rules: Self-run Scenes for Players
« Reply #3 on: October 04, 2012, 04:26:42 am »
Well, we'd still like to see how it  goes. I think it's just important for people to keep one big thing in mind, if nothing else - when you run scenes like this, it should not really be done for your own sake exclusively, but for the benifit of others. This isn't a 100% guideline, but generally speaking, if the plot or scene you're going to run with the intent for others to enjoy it is almost completely based around your own characters - it's probably not going to be all that enjoyable for others. Be fair, and aim to please others. And if any of you guys ever have any questions about a plot or scene you want to run, i've done this stuff alot and I can offer some good help and advice. :3

MattyK

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Self-Run Scene Draft - Arrival
« Reply #4 on: October 05, 2012, 11:19:03 am »
Which is what I intend to do Huskydragon, with the recent introduction of my character.

Character Plot - Arrival

Last Updated: 10/10/2012
Status: Active
Timezone: Around GMT in the Evenings on Monday, Tuesday and Thursday, All Day any other Day depending on my Motivation.
Influences: (People who leave a lasting impact will be added here.)
  • Roku (Distant 'Friend')
  • Xela (Sympathizer and Friend)
  • Azo (Slave to the Lord of Lismore)

Ongoing Plot Summary;
After meeting Xela for a second time, Matthias is torn between his investigation, his work and his morals... Finding now that the morals of the City are now beyond questionable and indeed corrupt for the most part, he stands off to the side, adamantly against the ideals of slavery, a word which in his old province of Eisenbragh, they did not even know of such words. Still, he works towards earning money in which to continue his investigation, and hopefully, find reason as why to stay here in Lismore.

Exploring the ruins and tunnels underneath the City have certainly opened Matthias's mind that all is not what it appears, but when he finds a gate wedged open, and a half-naked Wolf inside, his morals are put to the test, forced between being 'compliant' with the current Lord of Lismore and sympathetic towards his not-so-submissive slave, Matthias is promptly escorted out of the Palace with the threat of being sent to jail, 'should it happen again'.

Time for another talk with Xela.

Plot Expectations
Matthias has arrived in Lismore with an artifact, to be exact, it's a Cusplate (gauntlety-palmguard type thing) that allows its user to cast some interesting fire spells. It is bound to Matthias and won't work with anyone else. (Simply because it's non transferable and pretty hard to replicate as well as included on the character card)

Anyone of the Evil (Lawful, Neutral, Chaotic) alignments are allowed to hunt down Matthias and investigate this Cusplate themselves, as it will emit an insatiably curious aura to any of the aforementioned alignment within a thirty meter radius.

However, I'd like a bit of moderation and respect please when doing so, I don't mind pressure and the feeling of dread, it's great for character development, but Matthias is a highly sardonic and untrusting character, and his skills and powers are fledgeling (I -expect- him to lose or barely get by the first few fights until he gets a better handle on his skills, and even then, I'm a pretty down to earth roleplayer so I don't expect a win, in fact I take pleasure in losing).
Anything else, well just ask, people can start up NPC's to track him down (But I would like some to be killable, it isn't always fun losing) and all that goodness, it's self-writing plot. I'm just giving you the ammunition you need to go out there and say "Alright, well Bobby the Necromancer freaking WANTS it and will stop at nothing to lock Matthias up in his Graveyard", but at the same time, I don't want this to become too perverse, I know it's a great thing that you can soo freely go out of your way and 'have your way' with someone, but I'd like to keep it as non-sexual as possible.



Sidequests
  • Dru - Rabbit Hole Inn, Bring Dru fresh foodstuff in the form of dead fauna (Repeatable) (Reconsidering)
  • Xela - Phoenix Castle, Bring Xela fresh foodstuff in the form of dead fauna (Done)
  • Relina - Zenko, train recruits in Hunting (In Consideration)


Edit: This should probably be split and put into the Ongoing Events section, shouldn't it?
« Last Edit: October 10, 2012, 02:26:48 am by MattyK »

Jay Voncloud

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Re: Proposed Rules: Self-run Scenes for Players
« Reply #5 on: October 06, 2012, 04:01:57 am »
Xela, Not Xera

MattyK

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Re: Proposed Rules: Self-run Scenes for Players
« Reply #6 on: October 06, 2012, 04:05:44 am »
Whoops... I got that mixed up, Amended.