Hello, everyone.
I wanted to post this topic because, frankly, it's become kind of a struggle to host events lately. There are alot of things alot of our players do that make them increasingly difficult to host, and honestly alot of the times, when they're done, I nearly lose my will to continue hosting them in the future.
First off - While almost every event I will ever host will be public, some of them were requested by a player and that player's character is often the 'star of the show'. It is not fair, polite, or good of another player to come along and attempt to make their character the center of attention, instead. This often requires additional planning to get around the player who is trying to wedge themselves in the top role.
Second - I've had a lot of issues where I get complaints from many players when who's going to be the center of attention for an event or for a step in the event is chosen. Most often, regardless of plenty of roles being created so all players can be involved, people get tunnel vision and only see that starring role - If they don't get to kill the big bad guy themselves, there's complaints.
Third - Rushing the plot. This one is difficult on both ends, and is kind of hard to explain, but it is very annoying and happens ALOT. Events are rarely, if ever, made up on the fly by our staff. Some details are, but we always set out an overall event plan. For example, if there's a big bad guy and you want to organize a task force to deal with it, that's okay. But having there be threats of this task force acting if things 'take too long' is very disruptive, and will sometimes force the EC's hand and make the event end prematurely or have an unwanted ending.
Fourth - This is kind of related to the other three points, but asking is a huge factor. Want an event of your own? Want a role in the event? Feel like there's no player involvement in the event and would like some? Don't just do things ICly to try and force any of the above, your best bet is to actually message the person in charge of the event and ASK them! If you don't ask, we have no idea, and will ICly have our characters favor the existing plan.
While none of these points are against the rules, they make things difficult and complicated for the event staff. I've ended an event early and stopped the story short more than once because of the points i've made here.