~this sample character card illustrates how you could fill out the various fields describing your character's characteristics. If you have questions, please IM anyone in the sim's staff and ask about it~
►this sample character would be considered a 'hero' level character. He is powerful enough to do his job. Your character can have considerably less stats, or more, but remember to keep it balanced, overpowered characters require revisions and delay the approval process◄
SL Name:
Ashtyn Ninetails
►please use your full SL name. Not your display name◄
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Character Name:
Bob
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Character Age:
21
►if you want to participate in Mature/Adult situations, your character age must be at least what's considered mature for his species. If you don't want to put a number, say simply "mature for his race"◄
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Species:
anthro wolf
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Natural Abilities:
-Enhanced Hearing: Bob can hear very well above average human hearing.
►remember that the maximum hearing distance is 20 meters and just because you have good hearing doesn't mean you can hear through stone walls◄
-Enhanced Sense of Smell: Bob can track and identify scents with his nose pretty much the way a wolf in the wild would.
-Enhanced Vision: Bob sees very well in the dark, above average human sight.
-Strength: Bob is well-built, above average human.
-Endurance: Bob is in top physical shape and can run or indulge in heavy labor tasks for long periods of time.
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Fighting Abilities:
-Claws and Teeth: As an anthro wolf, Bob comes with built-in weapons in the form of his claws and his teeth. He can deliver powerful flesh-tearing bites and leave gashes on thin leather and skin with his claws.
-Brawler: Bob has some talent fighting with his fists. His extra strength allows him to deliver powerful punches and kicks, in a primitive form of boxing.
-Swordplay Adept: Bob has basic fighting skills with swords.
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Equipment:
-10ft of rope
-steel dagger
-short steel sword
-wood shield
-light leather and cloth clothes
-10 copper coins
-30 silver coins
-5 gold coins
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Magical Items (optional):
-Glowing Mana Crystal Pendant: This is a small crystal at the end of a simple chain that he wears as a pendant. When held in one's hands, the crystal emits a bright white glow like a flashlight. It draws its energy from the bearer's own endurance, so holding it on for long periods of time could leave the bearer exhausted, but for only a few minutes the bearer would barely feel the drain.
►magical items should have some form of cost to use their ability. It can be anything from a number of times during a period of time that it can be used, or a % from a power pool. The more intense the magic, the more it should cost. In this case, the item is a 'flashlight', and the cost can be relatively low - it just makes you tired if you use it for too long◄
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Magical Abilities (optional):
Bob aspires to become a paladin. His magic is oriented towards light, holyness and life. His mana pool regenerates spent energy at a rate of 1% every minute. Bob must be in good standing with his patron god otherwise he has no access to his magic (see the Disadvantages field).
-Bless: Bob can effectively bless items/places/things as a holy priest would. Upon blessing, the item is considered 'holy'. This is a temporary effect, and desecrating acts/things would null this effect. Costs 10% of his mana to bless small to medium things such as water and daggers. 20% for larger items such as an altar or bigger weapons (swords, axes, lances). Bob must utter an incantation and be in good standing with his patron god otherwise he has no access to this spell.
-Holy Light: This spell lights up as though with daylight an area up to 10 meters radius. The light is considered holy, so it would harm and drive away most creatures affected by holy magic. Costs 20% of mana for every post that the spell is maintained. Bob must utter an incantation and be in good standing with his patron god otherwise he has no access to this spell.
-Holy Healing: Bob can lay his hands on a target and heal minor wounds (small cuts, bruises, scratches) using 10% of his mana. Bigger wounds (deep cuts, stabs, broken bones and other non-immediatelly life-threatening wounds) take 20%. Life-threatening wounds take 50% of his mana to heal. Bob must utter an incantation and be in good standing with his patron god otherwise he has no access to this spell. He can not regenerate lost body parts.
-Holy Bolts: Bob can conjure bolts of holy energy and shoot them from his hands at a target up to 5 meters away. The bolts have no effect on anyone of good alignemnt or on the innocent, but are devastating for evil creatures or most anyone affected by holy magic. Being hit by one of these bolts would be like sticking your tongue in an electric outlet - enough to stun, but would take a while to kill. Each bolt fired costs 10% of his mana pool. Bob must utter an incantation and be in good standing with his patron god otherwise he has no access to this spell.
►all magical abilities MUST have some form of cost to use. It can be anything from a number of times during a period of time that it can be used, or a % from a power pool. The more intense the magic, the more it should cost. Don't forget to list also how fast you recover the energy that was spent◄
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Skills:
-Climbing: Bob can climb most mountains/structures that would support his weight and would have a way up.
-Priest: Bob is effectively a priest of his religion. He knows the basic and advanced procedures, but is not a master yet.
-Weaponsmith: Bob has enough knowledge/skill with the crafting of weapons that he can maintain and repair his own equipment and that of others as long as the task is not forging a whole new weapon.
-Surviving in the Wild: Bob can hunt and knows most berries and plants that can be eaten in the wild without making you sick.
-Reading and Writing: Bob can read and write in Common, Elvish, Latin and Greek.
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Disadvantages:
-Code of Honor: To stay in good standing with his god, Bob must follow his code of honor. That means he can not overindulge in any substance that alters one's state of mind such as alcohol or drugs. He must not engage in fornication of any kind. He must protect the weak and oppressed. He must pray to his god once a day. He must not engage in any religious practices other than his own faith's.
-Selflessness: Bob will always think of others first. If he must use himself as a shield to prevent someone from getting hurt, he will. If he must go hungry in order for someone else to have a meal, he will. He will not undermine his own virtue, however, to appease someone not truly in need.
-Color Blind: He can't tell the difference between red and yellow and green. Everything in those colors appears as tones of yellow to him.
►disadvantages give your character depth. They can be anything from little quirks (like having the urge to right your name with a knife on every table you sit at), to outright deficiencies (like being blind, or missing a limb or default function). The disadvantages can be physical or psychological. Being mortal or 'normal' are not disadvantages unless you are of a race where those wouldn't be normal conditions!◄
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Background Story:
Bob is an aspiring paladin from the 'Order of the Rose'. His deity is the might Paladine.
He hasn't yet fully graduated into a fully fledged paladin, but already has a great deal of power. Currently his mission is to investigate rumors of a great evil lurking about the islands of Lismore, so he arrived at the city by ship and has been since then exploring the island and making acquaintances and friends while trying to accomplish his mission which he hopes will give him the full status of a paladin.
►your background story can be as simple or as complex as you want. It can have elements from the current RP plots going on in Lismore, or it can be simply your character with its previous background made up by yourself, arriving at Lismore. Mostly we like to have an idea where your character comes from and what are his motivations and goals◄
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