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Messages - Caex

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1
Events / Re: Morning Star Recon Mission
« on: February 24, 2019, 06:05:39 pm »
i work monday through friday, and have dnd games on monday after work.

2
Lismore City / Dungeon Delvers Recruiting!
« on: January 12, 2017, 04:42:03 pm »
The Dungeon Delver Guildmaster Tai Lanterns has decided to open up open recruitment for the Dungeon Delvers Guild.
The Dungeon Delvers are a Group of specialists tasked with going to locations where the guard would not likely be able to get to.

The Dungeon Delvers are an Order of Mobile Specialists dedicated to the tasks of retrieving artifacts, Tracking down dangerous hard to reach targets, And exploring the unknown for the empire of lismore. The Dungeon Delvers would go where others could not or would not go, Seeking out new lands, Treasures, and artifacts for the empire, and striking at special targets to protect it.

The Dungeon Delvers are under the direct care of the Institute, and it is the Institute that provides the guild with materials, resources, study arrangements, and use of specialized smithy's to repair and construct things for the guild's special tasks. The guild provides lismore with a dedicated strike team, a group of specialists that can do with few what no army can do with many, they are a covert team that works from the shadows.

The Guild is welcoming all comers at this moment and will build up and train those requiring it. The guild has already made successful strikes against enemy nations, defended lismore against several strikes, and even recovered a number of potent artifacts. Anyone  wishing to join should either seek out Tai Lanterns, Or meet at the Cruentus tower where the guild currently operates from.

3
Marketplace / Re: Lantern's Flintlocks and Magic
« on: December 18, 2016, 03:16:31 pm »
Just had a customer for the shop. thought i'd keep a log here starting now.
hadone person purchase a simple rapier with an under slung flintlock.

4
General Discussion / Meaow Baby, Very Meaow
« on: September 07, 2016, 04:41:29 pm »
So, i was at the store today... and remembered my cat has been getting into things he shouldn't be... bags of chips, boxes of cookies, the refrigerator (still don't know how he pulled that one off). generaly being naughty kitty. so i thaught to myself, how i could "punish" him without physical cruelty.... like extra baths or something. then i saw this, and knew..... ohhh he's gonna hate me for this. i couldn't resist.









I don't think Licorice will be learning his lesson about snagging my food any time soon.... but i certiannaly feel better

5
Events / Re: Raid and Party! (The Renegades Strike!)
« on: August 16, 2016, 04:31:21 pm »
intrested, but saddly fridays are neigh impossible for me with my current schedule T-T

6
Call to Roleplaying / Re: Request for the emperor's guard
« on: May 27, 2016, 04:17:40 pm »
It would have to be sent to River, Yuri's owner, not Yuri himself. She'd have him build it.

7
Events / Re: Dethroning of the Demon King!
« on: May 26, 2016, 05:30:27 pm »
weekends i'm good to go. week days.... Yeah not so much.

8
Call to Roleplaying / Re: Request for the emperor's guard
« on: May 24, 2016, 07:55:18 pm »
Yuri is known to be able to work with Mithril. Jack is also an able enchanter, but i'll only snag one spot on this.

9
General Discussion / "New Guild"
« on: May 19, 2016, 06:18:10 pm »
Aloha everyone. How you all doing?
Currently one of the lantern constructs by the name of Tai is going around trying to form a new Guild in Lismore. The guild is a bunch of explorers of sorts and he calls the Guild "The Dungeon Delvers". a Group of specialists tasked with going to locations where the guard would not likely be able to get to.

The Dungeon Delvers are an Order of Mobile Specialists dedicated to the tasks of retrieving artifacts, Tracking down dangerous hard to reach targets, And exploring the unknown for the empire of Lismore. The Dungeon Delvers would go where others could not or would not go, Seeking out new lands, Treasures, and artifacts for the empire, and striking at special targets to protect it.


The Dungeon Delvers Would be under the care of the Institute, And it would be up to the Institute to provide the Guild with Materials, Resources, Study arrangements, and use to a smithy to repair and construct things for the Guild's special tasks. The Guild  would help Lismore by providing Lismore with a dedicated strike team. A group of specialists that can do with few what no army can do with many, A covert team that can work from the shadows.

He has talked with both the queen about this and Valencia of the institute. Val offered to let the guild use their facilities as a sort of HQ.

So far the guild has "recruited" an angel for holy knowledge and religious lore, An Aspiring gunmage for counter enchantment and potential artillery, And Tai himself, as well, a construct and the leader/founder of the group. Tai is seeking out others to join as he wishes to grow the force some. They've already been out on one mission so far, retrieving an artifact. and while injuries were sustained, the mission is largely considered a success.

The guild is currently looking for new members, Namely a demon for demonic lore, a "tank" of sorts for keeping enemy aggression/attention, a Thief/locksmith, and a healer.

I am also currently working on an emblem for the guild that i may try... i stress that, Try to get over to novaku should he be willing for some touch up work/banner work.

10
The Library / Re: CODEX: Bestiary
« on: April 30, 2016, 11:04:21 am »
The Twisted Arcane


SUB-INDEX:

  • Corrupted Wildlife
  • Crystal Fiend
  • Tassnacite Lurker




Corrupted Wildlife

Category: Local Wildlife
Specialty: Survival and adaptation in toxic arcane enviorments. Feeding off of magic and mana. Spreading Tass.
Disposal: Blunt force trauma when the target is unaware with flat head bolts and arrows, or use of maces and hammers for melee. Use of magic attacks is not recomended, as that will only feed the creatures.

Notes: any creature can become Currupted. Griffons, Dragons, Rats, Rabbits, Wolves, Bears, Ect. In addition to their normal behavior, The Corrupted also spread tass in the environment. Corrupted naturally wish to burrow into the ground to sleep. When they do, The crystals on their body begin to spread out and cause more tass crystals to grow in the surrounding environment.  Many corrupted can be domesticated, however their nature of feeding off of mana in other creatures as well as the toxic enviorment they tend to create makes this somewhat problematic.




Crystal Fiend

Category: Evolved/Mutated Currupted Wildlife
Specialty: Supprise attacks. Anti Mage creature.
Disposal: Quick blunt force trauma attacks or Sonic based attacks. Magical attacks should be avoided as that will only feed the creature.

Notes: Crystal Fiends are creatures that make their homes in fields of tass crystals. hiding among them and attacking anything that come into their terratory. They are potent magical casters in their own right and normally try to overwhelm their target with a volley of magical attacks from hidden locactions. Crystal Fiends are known to burrow underground and create sink hole traps in order to seperate their prey. They do not engage groups if they can help it and tend to pick off stragglers.




Tassnacite Lurker

Category: Parasitic Arcane Life form
Specialty: infestation and assault
Disposal: Combination of AntiMagic attacks and armor piercing attacks.

Notes: Confrontation is not advised with tassnacite lurkers. They are somewhat rare and are unlikely to be encountered. Tassnacite lurkers are covered from head to toe in a thick carapace of living metal that has the same durability as Damascus steel. Assaulting them with blunt weapons is ineffective. Combination attacks involving anti magic and armor piercing attacks are the only known method of taking one down. Tassnacite Lurkers will infest it's victims with Tassnacite and turn them into metallic zombies. Prolonged infestation has not been observed. However it is suspected that the lurker will mutate into something else once it has created enough zombies.

11
Events / Re: Airship Demonstration
« on: April 22, 2016, 08:02:16 pm »
yup

12
Events / Re: Airship Demonstration
« on: April 22, 2016, 04:28:01 pm »
can do it sunday

13
Events / Re: Airship Demonstration
« on: April 21, 2016, 04:16:09 pm »
6am SLT is when i can have it up

14
Events / Re: Airship Demonstration
« on: April 20, 2016, 04:13:41 pm »
lets aim for early saturday morning then. I'll setup the prop around 6am ish.

15
Marketplace / Lantern's Flintlocks and Magic
« on: April 17, 2016, 04:30:49 pm »
Welcome to Lantern's Flintlocks and Magic! Lismore's very own dedicated shop for ranged weapons, Blackpowder or otherwise!
So Don't Cop Out With Your Copper, Get More Bang For Your Buck!

Aloha, I'm a builder here in lismore, Some people know my work, some don't. But thought i'd officially open a shop here so to speak. If you're in the market for a gunblade, Flintlock, Musket, magical pistol, or magitech weapon, I can make it nine times out of ten. I have an assortment of premade items and i also do commissions. Most of my ready made items cost around 250L and the large majority of them have already been in the sim before so it's fair to say they are sim safe.

I also do commission work for 1000 L. I custom build a weapon as close to your specifications as i possibly can. following a design you provide. If it's for the sim, i check with the sim staff to make sure the build fits within the lore, so you don't have to worry about the headache. If it's for somewhere else, Well i try and follow your specifications.

I will donate 75% of the proceeds from this shop to Lismore itself. So everything you buy helps the sim stay afloat that much longer.
Please note, any item acquired here should be added to your card and submitted for approval. Purchasing
===========================================================================================================================

The following is IC information that is readily available.

Jack Lanterns has opend up a shop in the market, Selling his wares and taking on custom orders for more unique builds. Jack was known for his work in old lismore during the war where he developed siege weapons and an assortment of personal firearms which proved their worth in battle. Now he's one of lismore's more eccentric enchanters and builders and has a reputation for making things that explode. Tired of fighting the unfair predijous against him, He's decided to go with it and offer his wares to the public while following lismore's laws in regards to dangerous enchantments.

His shop contains a vast assortment of trinkets both small and large inside enchanted display cases as well as bizarre looking muskets, flintlock pistols, and other weapons.

The motto of the shop is "Don't Cop out with your Copper, Get more bang for your buck"

Jack offers the following to the following groups.

General Citizens can purchase the following.

Lesser Enchanted bolts and arrows: Jack will enchant a group of ten bolts or arrows for use in mundane bows and crossbows. These enchantments are normally simple elemental effects such as ice, fire, or lightning based. He also throws in 3 free distress arrows or bolts with each purchase in case civilians need to signal the guard. The arrows and bolts come in a pack of 10, not including the three free distress arrows and bolts. He charges 5 silver per bundle.

Lesser Exotic Arrows and Bolts: Sometimes refereed to as Baby's first explosive arrow, or crossbow bolt. These are purchased individually and equate to a medium enchantment. Jack notes that at any given time, there should never bee more than 10 of these arrows in a quiver, if one does place more than 10 in a quiver, Jack is not responsible for the resulting explosion, or the harm and damage it will likely cause.  These arrows come in at 2 gold a pop.

Zenko pattern Crossbows: Jack sells the Old civilian pattern of the Zenko Crossbows here at the shop. They have a few improvements over your standard crossbow and are generally considered safer to use and handle.  Crossbow training sold separately. The Zenko Crossbow sells for 5 gold and comes with a lifetime warranty.

Standard match lock pistol or musket: Jack is a known weapon smith and his black powder weapons are known to be of high quality. Pistols come in at 3 gold per pistol, and each musket sells for 6 gold. Standard shot in prepackaged paper canisters comes in packs of 10 for 5 silver.

Gun Mage Pistol: Jack sells Magic Canister pistols as well here. very basic versions of his first pistol. The design has been refined a bit and features some safety features to it. These pistols cost 10 gold per unit. A Writ of approval must be obtained from the local guard before one of these pistols can be purchased at the store. It's ammunition is purchased individually and custom made. each shot for the pistol costs around 3 gold. all shots are considered concentrated civilian grade spells.

Standard weapon and armor enchantments: Jack also offers standard weapon and armor enchantments to be discussed for each individual item. Items to be enchanted must be of high quality. Each enchantment costs 5 gold.


===========================================================================================================================

City Guards can access the following items.

Defense Grade enchanted arrows and crossbow bolts: Jack offers specialty designed enchanted arrows and bolts for the local guard. at one gold per bundle of 5, The guard can choose from armor penetrating enchantments, net enchantments, or even the bog standard fire, ice, or electric enchantments.

Defense Grade Exotic arrows and bolts: Jack offers specially designed exotic bolts and arrows to the guard that are custom built to their specifications within reason. Each exotic bolt is designed within reason to achieve it's desired effect and must be purchased separately. again, jack places the stipulation that never should the guard allow more than 10 of these arrows or bolts be in the same quivver. Each exotic arrow or bolt costs 3 gold.

Zenko Military grade Crossbow: Jack offers the military grade variety of his crossbows to the Guard. a bit more potent than the civilian variant, these can even handle heavy crossbow bolts where most crossbows would snap the string.  These crossbows are sold 4 gold per unit.

Wheel Lock pistols and muskets: Jack knows that it's not always sunny and sometimes things get a bit wet. With that in mind he offers special blackpowder weapons that can operate in the rain with minimal issues. Pistols are sold at 4 gold per, and muskets are sold at 8 gold per. Shot again is the same price as the civilian variant.

Guard Grade Gun Mage Pistol: Not quite top of the line, but able to handle stronger rounds and packs a bit more arcane punch. Jack also throws in a free enchanted bayonet with each purchase. These weapons cost 15 gold per unit and the guard in question must have a writ of approval from his captain before purchase is allowed.

Guard Grade Enchantments: similar to the civilian grade enchantments, Jack offers enchanting services to the guard. Each enchantment costs 5 gold.

Arcane Grenades: Special explosives with complex enchantments worked into them. Any guard purchasing these Must have a writ of aproval from their captain and a royal writ of aproval from any of the royal family. Each grenade costs 5 gold. jack makes special note that no person should ever have more than three of them on their person, and even that's pushing it.


===========================================================================================================================
Custom work not listed above is also doable. however those projects must be discussed with jack in person.

Jack also offers Golems for sale, however those creations must have a writ of seal approval from the emperor himself. Prices varry

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