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« on: May 06, 2013, 08:41:42 pm »
My first impulse was to go "THIS IS A STUPID. >8C IT WOULD BREAK EVERYTHING." But after visiting the place and dwelling on it a bit, I think there might actually be more genius to the idea than first impressions even allow. Imma break this down to numbered topics because that's how I do:
1. Redefining Sim Layout
Sim layout is super duper extremely important. Why? Because it dictates the hot spots for RP. Currently Lismore has a lot of land, but not a lot of people visiting all parts of the sim. The fact that those other parts are thousands of meters up in the air, though, is a problem, as this segregates the RPers. It means that anyone playing in the phoenix spot in the caves up at 3000+ can not see or be seen by players on ground level and therefore there is less a chance that those other players could even think to try and join them. This was a large problem in Vemnyal, where there was this big elaborate ground setup but anything worth doing was on a different plane 1000+ in the air. This created a huge rift amongst players and made the sim seem absolutely barren to people coming in.
The short of it is that multi-tiered "planes" are a badawful idea, especially when you have a limited pool of players. This is one of the reasons why I advocate the idea of smaller, more close-knit islands in the air, as it allows for those places to exist in a logical fashion. Personally I think they should be a wee bit closer together spacially, but it would be super important to make sure there is a very clear, functional, and easy way to get to and from each place by the average person. I noticed the "Gryphon ride" thing, but something even more super-stupid simple as well, like balloon lifts, something where it isn't a big production for a character to go between areas, yet also makes the city itself look super smart and helpful.
2. Use of space
The redefined "island theme" of the sim would also provide for a better use of space, this means more things happening in a more concentrated area that more people can get in on. Lismore's player base is a little thin at the moment, which isn't necessarily bad, but it requires a lot more thinking on how to keep things fun, interesting, and engaging. At the moment, you could have 10 players on sim, but only see 2 or 3 others, with a pocket of two or three people at 1600, 2990, and even just 200m out across the ground level doing their thing, to which your character has no reason to go to said place. When the whole of the sim is in a ~100m island at varying degrees of space it leaves less room to "spread out" per se and opens up more opportunities for others to pass by and play.
3. Sim Progression
The radical reshaping of the sim would open up new gates for story progression with a sort of passage of time going. I'm sure there's already something story-wise mapped out by the admins but the fact would still remain that it allows for a bit more period-fantasy to be injected into the sim. This would almost be necessary to explain off how the city would still even function so high up in the air, how people would come and go, how it would still have trade, how it would do business in general. Personally I'm guessing lots of hot air technology and maigc stuff. p.o
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Besides those main points, there are a few inputs I have. Firstly, I notice the newer area could do with a few accessibility touchups. Like, I couldn't even figure out how to get out of the caves, I felt like I was breaking the prims just trying to squeeze out of some random crack I found. Couldn't really figure out how to go between islands without teleporting or flying either. The other thing I noticed was that there are a lot of megaprims or whatnot there for the islands' bases, but I have to wonder if it might be possible to kinda hollow them out a bit and put said 'hideaway areas' down in them for a bit more private/quiet RP's or even faction areas. Aside from that, I guess I just have to wonder about all the fine details of a move like this; weather? Business? People coming and going? How far removed from the world would it become? Etc.
-Bea