Lismore Lands Forum

Documentation => The Rules => Topic started by: Ashtyn on January 03, 2013, 02:35:13 am

Title: Character Card Approval Training Guide
Post by: Ashtyn on January 03, 2013, 02:35:13 am
  So you want to help approving character cards? Great! But be warned, many have been known to go insane, or lose the will to live, from reading character cards! It's not a job everyone can, or should do! Takes a huge amount of patience, an eye for detail, and a good sense of balance.

  When 'training' others to help me with character cards, I normally explain to them a few guidelines and then give them a series of cards to approve, cards that I have already read and know by my standards if they are or aren't approvable. I will try to emulate that in this post in the Forums, so when someone comes asking me if they can help with cards, I can point them here instead of repeating everything I always say, but also hopefully if regular players read this, it might help them know what we are on to when reading their cards, and they would avoid making the mistakes that make a card unapprovable.

  Keep in mind that approving cards is a dirty process. It's mind-numbing, it's frustrating, and time-consuming. I may sound mean and spiteful with some of the things I'm going to say, but that's like a mechanic cursing at an overly tight bolt or something breaking while they're working on it. It's part of the job, it relieves stress. By no means do we mock people for their cards or the things they put in it. We never judge anything as being "stupid" or "silly" or "dumb". Judging a card's contents NEVER means we think you're a dork or something like that. NEVER!



  The very first thing I look for in a card when I get it is the size. As rule, your background story can be as long as you want to make it. But if the attributes on a card look too lengthy, I copy&paste the contents (minus the background story) into MS Word and count the characters. If it's 20000 or more, I instantly forget about that card and won't address it until the person who wrote it comes asking me about it and what's taking so long.



  If the card is not over the size limit, I proceed to read it.
  The approval process is highly subjective, but from the top-down, what we're looking for is anything that is excessive. A normal average human is the base standard. We are accustomed to comparing our stats to that (for example, "hearing twice as good as normal", or "half the strength of a normal person"). Certain attributes such as sharp claws and teeth are common for furries and often get mentioned as being weapons and that is normally no problem. Anything excessive will be on the lines of "10 times stronger than the average man!", or "I can hear everything within 20 meters". Furries are assumed to be an improvement over humans, but when your hide can double as armor, and your claws double as steel knives, red flags go up! We judge normal attributes as such:




  The Fighting Abilities section is often the most underused or the most abused section of the card (second only to the Magical Abilities section). This section is where a little bit more detail counts when saying you know kung-fu. I have read countless cards that have simply a list of fighting abilities, and I'd rather you explain them a little, at least make mention to what skill level you have. I see this all the time:

Fighting Abilities:

Swordfighting
Knife fighting
kung-fu


  Normally I approve cards like that, but keep in mind: Poorly descripted stats make you automatically 'inferior' in skill level to someone who took the time to at least say what level of proficiency they have at a skill.
  And this section is abused by people who just go on listing abilities by their name that have nothing to do with their characters, they just want to have them without going through the trouble of making sense of them. People who want to have a "priest" character but don't want to be at risk of getting their ass kicked tend to list all kinds of fighting abilities here. So in here what I look for is do the fighting abilities have anything to do with the apparent character concept?



  Next down the line is Magical Items. Personally, I adore magical items! I would love to have magical rings and magical knives and magical swords and magical cloaks! ...as a RP GM, I F*KING HATE MAGICAL ITEMS!
  Magical items are cheap shots. They are a way to have a powerful special something usually with no cost whatsoever.
  Thankfully, most people don't have magical items in their cards, and those who do, for the most part it's simple, perfectly acceptable things such as "a sword that never rusts", or "never dulls". Things that magically do something that is normally not even considered in the RP, such as the rusting, or dulling of a blade, is Ok.

  Exceptions to those rules are magical items that are given to you by the sim's staff that specifically don't have a cost to them (for example, the Sword of Octavia doesn't cost the wielder anything to do its magic, but the Ring of Anti Aging that Vincent was given is slowly driving him mad as part of its cost to keep him young)



  Magical Abilities. Almost all the problems a character card has are in here. In times of cards overflow, I've been known to skip cards that have magic in them in favor of approving those that don't, because of how much faster it is. Because of the extremely subjective nature of our approval process, this is a tricky section, but things to look for are:




  Skills. Here is where people should write if their characters are able to read/write, if they have some special talent such as playing the lute or carving wood or making excellent pie... MMMmmm! Pie! Interestingly, usually people don't write much as far as skills go. It's very rare for there to be problems in this section. The most common problem is stuff such as "I can read/write/speak most known languages", or simply "I can read/write/speak all languages". Nobody is allowed to know ALL LANGUAGES. You should be specific. If not sure what languages are available, ask a staff member damnit!




  The biggest problems I see in the Disadvantages section are disadvantages that aren't a disadvantage at all, disadvantages that everybody has (as explained in "Disadvantages That Every Normal Person Has" on http://sculptyworks.com/lismore/index.php?topic=478.0 ) or the worst of them all:




Then key things to look for in the cards are:




  And of course, are there things from this extensive list of things that tick me off? http://sculptyworks.com/lismore/index.php?topic=478.0 Those are easy ways for a card to be unapprovable.

  So there you have it! Approving cards isn't an easy process, but it can be taught!
  And as closing statement on this post, let me point out how big and huge and long it is..... and it's less than 20000 characters (19005 to be exact) and it contains all sorts of metadata you can't see taking up space (bold/italics/underlines, links, lists, etc). It doesn't happen often, but from time to time I get the "over 20000 characters" notecards. There is no reason whatsoever for a character to be this long!