Lismore Lands Forum

Lismore => General Discussion => Topic started by: Ashtyn on November 17, 2013, 08:56:00 pm

Title: The Forest Debate!
Post by: Ashtyn on November 17, 2013, 08:56:00 pm
So! We have a few 'green areas' in the sim, the Cruentus island has plenty of trees and... forestry space, and there's the Temple, and the island next to the Temple... But, we have no proper 'forest' island.

Back in the old sim, we had an entire level dedicated to the forest in Lismore.

In our new home, now thanks to clever optimizations, we have the resources to put together a forest island. But before I spend days working on it and many sleepless nights making trees and rocks and things for it, I figured it would be interesting to see what sort of demand a forest area really has.

So please vote!

(and ask questions if you have questions!)
Title: Re: The Forest Debate!
Post by: Raider Greymoon on November 17, 2013, 09:04:09 pm
and it needs hide holes for raccoons to make their homes, and a touch of magic glow, and a ghost that protects the forest creatures... giant trees so big you could live in them. ect... I can do this all day.
Title: Re: The Forest Debate!
Post by: Ashtyn on November 17, 2013, 09:08:43 pm
and it needs hide holes for raccoons to make their homes, and a touch of magic glow, and a ghost that protects the forest creatures... giant trees so big you could live in them. ect... I can do this all day.

Yes, yes, yes, you love forests!  ;)

Actually Ani has in mind a "guardian" of sorts for the place, if it gets implemented.
Title: Re: The Forest Debate!
Post by: Husky Dragon on November 17, 2013, 09:17:00 pm
Yep! The presence of this island would involve an entire event. I do have a guardian of sorts in mind, but who and what it ends up being totally depends on how the event goes. We'll see :3
Title: Re: The Forest Debate!
Post by: Aryn Gentlepaw on November 17, 2013, 09:51:03 pm
I voted yes, and I would love to see some things implemented on that island. Like maybe a swamp like area. Or a forest lake. Or a cavern maybe, with some tombstones, and a crypt or something like that for spooky necromancer play.
Title: Re: The Forest Debate!
Post by: Ausar on November 17, 2013, 09:56:13 pm
I've always liked a true forest worthy of the name. Those places can be quite beautiful and usually can be utilized in a lot of ways, especially if you add elements that bring about variety as well as serve as proper hotspots for certain roleplaying situations. I am thinking of stuff like an emerald forest lake, that could be a location where lovers meet and go skinny-dipping as well as the tragic place where someone found a watery grave and maybe his or her spirit lingers at night. Or that mushroom circle where the will-o-wisps always seem to dance. A little section of marshland at the edge of the forest or that old tower, where rumor has it an old witch can be seen going about her business.

An alternative would be to save resources for possible further development of the town. I really like the art style you went for with those houses. Would be nice to have some side streets to the main road, though. I really like how Foxxian's workshop is located hidden behind the infirmary. I would like to see more of that, more shops, little and not-so-little buildings that are part of the town, but not directly at the forefront of everything.
Title: Re: The Forest Debate!
Post by: Lou on November 18, 2013, 07:16:02 am
I don't want to give a lot of input on what the "style" of the forest would be, because I don't understand enough about modding and such to guess what would be possible to do and not. So, with that in mind, I think that a forest island in general would just benefit the RP. There's plenty of characters that are more nature-inclined, or just people that would prefer spaces outside of the city. The island that holds Cruentus, I believe, doesn't fit for this because while there's plenty of greenery around, it has too much occupying it  to make it good to hang around in. The one next to the Temple-island is better, but having a whole island dedicated to a more fleshed-out forest environment would be ideal.

Vote yes.
Title: Re: The Forest Debate!
Post by: Ashtyn on November 18, 2013, 03:07:42 pm
Alright, since there's an overwhelming 100% majority votes pro-forest, the next phase is determining what to put in it. Grey and Athian have given some vague suggestions. It was mentioned on GroupChat something about a swamp, and I definitely think we can have some bog areas....

...anyone has any ideas for what they'd like to see?  (keep in mind space is limited)
Title: Re: The Forest Debate!
Post by: Ausar on November 19, 2013, 06:27:30 am
This is a list of things that came to my mind when I was thinking about nice places and objects to have in our forest. Knowing that space is limited, it is quite unlikely to have all of them. And I have no idea how difficult these are to create/implement. But if some of the things mentioned serve as inspiration or affirmation for ideas already being pondered, then I am happy.

Here we go:

Title: Re: The Forest Debate!
Post by: Aryn Gentlepaw on November 19, 2013, 01:31:49 pm
What Athian said ;)

Also I d like to add:

- a cemetery site, gravestones, maybe a crypt
- ritual site for druidic rites a la stonehenge maybe
- cave/cave system in a hill, maybe used for smuggling stuff, illegal contraband
Title: Re: The Forest Debate!
Post by: Xela on November 19, 2013, 01:44:56 pm
I think the forest should be kept as simple as possible.. I dont like the idea of anyone having property out there or any sign of formal civilisation. I think the things that should be included are:

A small lake/river for skinnydipping
A nice sheltered cave for camping
Some denser woodland for stuff
Maybe a little treehouse area? suitable for one or two people.

And thats all I think is really needed!
Title: Re: The Forest Debate!
Post by: Husky Dragon on November 19, 2013, 04:37:30 pm
What Athian said ;)

Also I d like to add:

- a cemetery site, gravestones, maybe a crypt
- ritual site for druidic rites a la stonehenge maybe
- cave/cave system in a hill, maybe used for smuggling stuff, illegal contraband

I'm still against the cemetery due to the lack of use it'll probably see.. The temple can really handle druidic rites already, and we already have a cave system in the city. :)
Title: Re: The Forest Debate!
Post by: Ausar on November 19, 2013, 04:48:40 pm
I am probably reading to much into it, but I kinda took Ashtyn's words as an invitation to give new ideas that matter to you. Not so much an opening to argue against the ideas of your fellow players. Besides, I am pretty sure that those asking for it are willing to make use of it. ;)
Title: Re: The Forest Debate!
Post by: Aryn Gentlepaw on November 19, 2013, 04:53:51 pm
About the cemetery: My necromancer would definitely use it for RP, kinda make it his usual hangout. I also think it would make sense that Lismore does have a cemetery of some sort, either as a remnant from before the uplifting or newly created to house the dead. Unless noone dies anymore or dead bodies get just thrown off the island :D

Well, if it is not much of a space/place taker and not hard to implement, I d really like to see a cemetery.
Title: Re: The Forest Debate!
Post by: Husky Dragon on November 19, 2013, 05:25:46 pm
I am probably reading to much into it, but I kinda took Ashtyn's words as an invitation to give new ideas that matter to you. Not so much an opening to argue against the ideas of your fellow players. Besides, I am pretty sure that those asking for it are willing to make use of it. ;)

There is no argument, only discussion. :) That is the purpose of a forum, and there is far from any harm in talking about an idea that not everyone agrees on.

And you have to understand that in the past, people have made the promise to use an area and haven't ended up doing so, so it's not entirely that simple.

And for the cemetery - if you wanted to have a necromancer use it, it'd be best for it to be separate from the forest, as the forest will largely end up being watched over by the temple's scouts, who belong to a faith which generally considers necromancy a capital offense.

So, i'm not against the idea of a cemetery entirely if it'll be used - but the forest probably wouldn't be the ideal place.
Title: Re: The Forest Debate!
Post by: Aryn Gentlepaw on November 19, 2013, 05:49:22 pm
Well, I can't do much more than promise to use it. I would make it the "home" of my Necromancer where he is attuned the most to the spirit world and where he might conduct his experiments and all that stuff related to that kind of spooky RP ;)

Depending on what the forest contains, if there is a swamp or cave that might be a place to hide away a cemetery. If not, it would be great if it could be added somewhere else where it might be more fitting. Maybe add it to the caves below Lismore somewhere. Maybe a cave in opened a breach and behind it there was a forgotten burial ground. 
Title: Re: The Forest Debate!
Post by: Husky Dragon on November 19, 2013, 06:00:19 pm
It probably wouldn't be a bad idea to see about that around phoenix, depending on what Xela thinks, given their current policies concerning necromancy. ^^
Title: Re: The Forest Debate!
Post by: Ausar on November 26, 2013, 11:32:11 am
Since nobody else raised their voice in quite a while, I wanted to use the opportunity to comment on some things I've read.

Quote
I think the forest should be kept as simple as possible.. I dont like the idea of anyone having property out there or any sign of formal civilisation.

I agree with Xela that the forest should initially not be urbanized. It could happen that someone builds a structure or sets up a garden or orchard or whatever down there at some point by working to that goal by IC roleplay as long as this change would get the okay from the GM staff. But initially there should be no active signs of civilization. Ruins of some forgotten structures, mostly reclaimed by the forest,  would be okay in my book, though.
 
I do not agree as much with the sentiment of keeping things simple. Apart from very few scenes (that usually could use a small part of the forest as a backdrop) you usually are not looking for a generic forest, but for points of interest within a forest environment to make those the scenery of your roleplay. Scenic sights like that big clearing with wildflowers, that crystal clear lake or special trees (either due to their size, their breed or other factors). Apologies if 'simple' was meant in a different context.


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Maybe a little treehouse area? suitable for one or two people.

For buildings like that, I would make sure to have them work for at least two people (because we usually roleplay in pairs at the very least).


Quote
The temple can really handle druidic rites already (...)

While the temple sure can handle druidic rites, not every druid (and similar character) would feel at ease practicing there unless he or she shares in the local faith. For my druid it would not feel right, so he would go out in the woods and seek for a place that isn't already attuned to a specific pantheon. Again this would not need to be anything more than a little prop - a couple of strange looking stone monoliths, a rather unique tree or just an unusual carving within a rock. As a bonus a spot like that could also be sometimes used for the more grey (or even dark) rituals, that are impossible to pull off at the temple in the first place.


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(...) as the forest will largely end up being watched over by the temple's scouts (...)

I am not sure if it is that good an idea to claim that all areas are watched by scouts/guards/knights of the different factions at all times. The immediate area of any faction, sure, but another floating island? Wouldn't it be best to not establish an NPC guard presence in the forest and rather leave that to the active individual roleplay? Again, this could change later on, if, for example, a faction successfully claims the new island and establishes a guardpost out there or something.
Title: Re: The Forest Debate!
Post by: Husky Dragon on November 26, 2013, 04:42:07 pm
The scouts are individually roleplayed as well as npced.. And It would make sense for the temple's tribe, which worships nature among other things, chiefly. If you think about it, it's no different than the guard presence in the city. There are NPC guards, but it's unlikely anyone will get arrested for a crime without active roleplay occurring.

And yes, not all characters will feel comfortable if they share the temple's faith, but many druidic characters in the past have been fine with it, and we should be sure of a reasonable need of use before assigning sim resources where they could potentially be more useful elsewhere.